Sunday, July 25, 2010
I will still continue to write long-form stuff about video games if you care. If you follow either of those you should be able to find them.
So I'm sorry we had to leave you good people, but things will get better.
Thursday, July 8, 2010
Here is MC RYAN OD's haiku
I played Alan Wake
Man that game is just ok
Gotta get those ghouls
So as you heard we are now down a podcaster. If you are interested in making the show a little less awkward send me an email and we will get you on this thing. Oldspencer@gmail.com
Another thing you can do to make this less awkward is to ask us listener questions below.
Monday, July 5, 2010
Wednesday, June 30, 2010
Monday, June 28, 2010
If we're going to get off on the right foot, I need to be very clear about something: I don't play video games for their “art” and anybody who does is an ass.
I don't really care if anybody ever takes video games seriously. In all honesty, I have a hard time taking them seriously myself.
Don't get me wrong, though. I adore video games. I spent countless hours working Ken's target-combo-to-Fierce-Shoryuken-to-Super-to-Ultra in Street Fighter 4, months trying to free all the captives in Castlevania: Rondo of Blood and 10 years trying to beat Ninja Gaiden II: The Dark Sword of Chaos. I've got my credentials in video games.
Take a look at those three games I just mentioned. Do you notice something about them?
If you're sharp, you'll see that they all have their focus in the right place: gameplay.
This is the problem with the “are video games art” debate. In trying to play up the artistic qualities, we ignore what we really play these things for and thereby miss the heart of our love. It's like trying to sell a car by only describing its leather seats.
These three games are perfect examples. SF4 has amazing style and fluid animation, Rondo of Blood's soundtrack is a standalone classic and Ninja Gaiden II's cutscenes tell a classic action story with a grim flair rarely seen in the Nintendo Entertainment System days. All of these factors are what we'd mention if we wanted to prove their artistic merit.
But what do we come back to these games for? The kickass combat system, whipping Death in the face and getting knocked into pits by those fucking eagles, respectively.
There may be art in video games. Metal Gear Solid's story rivals any narrative ever told. Grim Fandango's blend of speakeasy and Dia de Los Muertos was outright genius. But again, you play the game before you study the art.
The problem is that you can't play art. Try Linger in Shadows if you want to dispute that.
My point is that we don't play games for the pretentious aspects of it. We don't play because it looks good or because it sounds pretty.
We play because there's nothing better than pounding punks into mulch as Venom in Maximum Carnage. We play because there's nothing better than calling in that nuclear strike in Starcraft. We play because there's nothing better than swinging around and dropping grenades on fools in Bionic Commando: Rearmed.
All of you kids crying about Roger Ebert and the merit of Okami, shut up and play. Pop that monocle out of your eye socket and stop pretending that you enjoyed playing Killer 7.
As for me, I'm going back to trying to beat Contra 3: The Alien Wars on hard. With a little luck, I've only got another year or two until I get there.
Friday, June 25, 2010
The song is In The Garage by OxygenStar as part of the 8 bit Weezer album.
We would have answered questions this week if there were any. We come on here every week to bring both of you a show and not even a single question? Come one now ask away.
Also at the end of this podcast we ask if anyone would like to try and edit me, into the Dead Space Extraction boxart. Its the opposite of what we did last week.